4/30/2023 0 Comments Not broken 5e homebrew classes![]() When you finish a long rest, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list of the same or lower level. This feels a little too restrictive to me, and I'd like to add the following benefit: How do I figure out: (1) whether they're overpowered/underpowered, and, if they're not, (2) what level they'd be appropriate at?įor example, the sorcerer's Spellcasting class feature currently includes the following text:Īdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Obviously the safest solution is to rule them out, but I'd like to try to be more thoughtful than that. I can't tell, though, whether a few features I'm considering adhere to or violate the principles in the Unearthed Arcana article. the sorcerer can use her body as an Arcane Focus from the get-go). Some of the features I'm adding seem so narratively essential to the class and also so mechanically negligible, at least in the campaigns I've played in so far, that it's easy to figure out where to put them (e.g. I've read the Unearthed Arcana article about modifying classes, and I've tried to adhere to all the principles it sets forth. ![]() ![]() I'm working on a homebrew revision (and slight buff) of the Sorcerer class in D&D 5e that includes some additional class features. ![]()
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